AGENCY
RED Interactive
CLIENT
Lionel Trains
TYPE
Web. Strategy. Experience.
ABOUT THE PROJECT
Lionel trains approached us to help them in modernizing their brand, but they wanted to take a slow and steady approach instead of jumping into a full reboot. This was due partially to the organization not being fully committed but also because from a business point of view they were still struggling on the path forward.
Revitalizing The Brand
The first small step we took was slightly updating the Lionel logo since it was clearly designed for print and it wasn't great for display or when placed as a smaller mark. Small tweaks to the type and spacing of the elements helped with legibility and allowed us a bit more freedom on how to place the mark.
Next we developed a new brand voice to be used in all digital communications. Despite having a website Lionel had never considered on a larger level if their brand needed a voice; our work would then be adopted as the general voice for the larger brand.
A DESTINATION FOR FANS
With a slightly updated mark and with a new voice we needed to take our new content strategy and give a place where we could apply it so we created Lionel Tracks a destination designed to make Lionel the authority on all train related content, expanding from just the product and celebrating train content from anywhere and everywhere.
RAIL RACE
With step one in place and having Lionel own the conversation around trains, we could not forget that they are selling a physical product. To remind people of the fun of collecting and running your own train dioramas we also created a multi-user game where up to four players would compete to build the longest railroad. Each victory would bring more status and currency which you could use to buy more trains or customizations, all of them also available in real life to buy from the store.
The map would also feature various stations based on the content categories of the site. Where you could stop and browse articles in exchange for more resources. The execution of a game of this scale required some clever engineering and a lot of art. Hundreds of sprites and lines of code were written to ensure we could generate the maps and keep the experience fresh.
Breaking Into MOBILE Gaming
Continuing to try new options, Lionel set out to launch a new game which for the first time would feature fantastical trains. The new game was also freemium with new options and customizations locked behind a paywall. We were tasked with helping promote the game with a new logo, a website and a short launch trailer.
SPECIAL Credits
Chris Pushies
Art Director
Christian Kowalchuck
3D Artist/ Technical Director
Paul Valenzano
Producer